Snobolds, Do we kill them when we have dps problems?
by RFairney on Sep.09, 2009, under Uncategorized
A Snobold has 808k health
If we kill the snobold, the raid deals 808k less damage to the boss.
If the snobold is on a dps, then that dps needs to output 808k AFTER being free’d from the snobold for it to be a worthwhile “investment” of damage
If we assume the first add spawns after 30 seconds (20% fight duration)
And that we lose 100% of the casters damage (no wanding, no instant casts)
To get this “investment” back that caster would need to do 808k damage in the remaining two minutes.
This equates to 6734 dps average, for the remaining fight.
If the second add spawns after 60 seconds (40% fight duration)
Same assumptions (which benefit the idea of killing it)
The caster would need to do 808k damage in 180 seconds for it to be worth killing it. This is 8978 dps average for the remainder of the fight.
If we can afford to lose DPS, (i.e. we have plenty to kill him on time) then it means we have less adds to deal with before we start on the jormungar, However, if we have dps problems, it is DETRIMENTAL to kill the adds on any dps which can NOT meet the benchmarks written above.
September 9th, 2009 on 10:33 pm
Note: Hunters lose less than half our DPS for having a snobold on us. so our benchmark is TWICE AS HIGH before it is worthwhile
(Personally on a 10.5 sec Arp-MM rotation I lose <25%, so unless you see me pushing 16k damage on this fight. Let my pet snowbold play with my hair in peace!, till the worms come out to play anyway)